
Castle Von Boom
Jordan took part in the IGDA San Diego Game Jam 2025 in a team of 12 people in creating Castle Von Boom over the course of 48 hours with the theme of Sparks and Steel/Steal.
Play as The Spark Knight, storming the castle of firework enemies. Light their wicks, cause chain reactions, and destroy the pillars inside.
ROLE
Combat Design/Programming
DESCRIPTION
Jordan's dream of participating in an in-person game jam had finally drawn near. Now equipped with the skillset and opportunity, Jordan jumped at the opportunity to create something amazing regardless of whether or not he had a team assembled.
Project Date
August 15 @7:30 - 48 Hours
https://mochamics.itch.io/castle-von-boom
SKILLS
Programming, Combat Design, AI Design, Team Management, Teamwork
FOCUS
Rapid Prototyping/Publishing

Purpose
Jordan had always dreamed of doing an in-person game jam and wanted to put his skills to the test. With no team but a passion to create something amazing, he pushed past his comfort zone and found an amazing team.
Roles
Jordan's main role was to implement and maintain main gameplay features such as player combat. Jordan proposed the usage of the Gameplay Ability System (GAS) and took on the challenge of integrating other features from other developers into the game to help minimize any bugs.


Challenges
One of the main challenges Jordan faced was working in a team of 12 people who have never worked together on a game project before, as well as the age old tale of last minute source control file losses. Likewise, GAS was not a system the rest of the team was familiar with, but with his knowledge and leadership, Jordan was able to assist his team to the finish line.
Outcome
While the winners of the jam have yet to be announced, Jordan already feels as though he has won. Creating long lasting relationships, and having fun were always his end goal.
