Hamelot: The Legend of Excalibacon
ROLE
Everything!
DESCRIPTION
Jordan Stensvad started Hamelot as his first true game to be released in the near future. Jordan has done the creation of everything in this project except for foliage design. You can check out more in depth on Jordan's Youtube page where he has documented his progress in detail.
Project Date
September 1st 2022 - Ongoing
SKILLS
Programming, Modeling, Animating, Combat Design, AI Design, Level Design, FX Design
FOCUS
Solo Indie Game Development

Overview
Combat Design
Hamelot is a 3D fast paced puzzle platformer designed with a 3 hit sword combo, bow and arrow, double jump, and a dash that resets on killing enemies. This design keeps the players moving forward, giving verticality through clever positioning of flying enemies, and immersive puzzles.
Level Design
Each level is designed with enemy habitat in mind, and a storyline to be told. Puzzles guide the player through the level through verticality and combat.
Detailed Overview!
Puzzle Design
The player must utilize their surroundings and abilities to solve problems posed by the designers. Utilizing things such as movable boxes, pressure plates, switches, moving platforms, lighting torches, killing a threshold of enemies, laser puzzles, and so much more.
Enemy Design
Enemies are designed with a multitude of attack variations, clearly showing the player their dangers within a few seconds of their first encounter. Boss designs build on already known enemy design, while keeping a unique battle sequence.
You can find a much more in depth overview on Jordan's Youtube channel about the development of Hamelot!






